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Overwatch's newest Emerald rank is like a live grenade wedged between…

Overwatch's newest Emerald rank is like a live grenade wedged between plat and diamond

Overwatch season 4 introduced a rank reset and you know what that means, it's every cat, hog, and retired sniper for themselves as players desperately try to claw back to where they finished last season. As if that isn't stressful enough, we've also got a new rank on our hands.

Slotted between ranks Platinum and Diamond you can now find Emerald, the answer to the growing skill disparity between Plat and Diamond players. "As we've shown in the past, the majority of our players are in Gold and Platinum," the patch notes read. "So adding a new rank closer to the middle of the skill curve gives many players a better sense of rank identity, a new goal to achieve, and increases fidelity in assessing skill for many players."

Overwatch tier list: Sierra, Cass, and Echo, firing at Emre, Freja, and Mauga ahead of them on Route 66.

(Image credit: Blizzard)

Season 4 is full of really smart changes, and this new rank is one of them. I completely agree that there needed to be a buffer between Plat and Diamond, as high plat and low diamond increasingly became a frantic free-for-all with players who had vastly different skills far too frequently grouped together. But the tradeoff seems to be that all this chaos is now neatly packed into Emerald.

I only played in a few Emerald games when I was placing all my roles, as I soon pushed past into Diamond and above, and all I can say is: thank god. Because I wouldn't have wanted to spend any more time there.

The games felt frantic, with players on both sides oscillating between making smart plays and really basic mistakes—I could never predict which way a team fight was going to go. Now, this makes sense when you think about the kind of players meant to be in Emerald: better than average but perhaps not quite equipped for the kind of teamwork and restraint you find in higher elos. But that doesn't make it any less frustrating. If I had a nickel for every unnecessary flank, panic ult, or repeated stagger I saw in those games, I wouldn't have to write about them anymore.

Overwatch 2 hero Roadhog

(Image credit: Activision Blizzard)

Then there's the people.

This could just be my bad luck, but I saw a noticeable drop off in toxicity once I cleared Emerald. Now, this isn't everyone in a game, but there'd often be one person who just complained and whined the whole time, blaming everyone for their misfortunes instead of looking in the mirror.

I get that sometimes you can play the best game of your life and still not win, because at the end of the day Overwatch is a team game. If your team isn't up to it, there's only so far you can carry them, and that can be annoying. But also, the only person you have control over is yourself, and knowing that is half the battle in Overwatch.

Underwatch April Fools event

(Image credit: Blizzard)

Let's say you have a tank who is constantly in the enemy backline despite not having a dive team, for example. It's definitely frustrating, especially when they have no clue about any line of sight angles, but you gotta work with what you have. So if I have a tank like that, you best believe I'm switching to dive, and more often than not changing to better fit the team around you instead of just whining will lead to a win.

It seems simple, but I was surprised to see how few people were willing to make that change, compromise, or admit that perhaps they're just not as good at a particular hero than they think they are.

Emerald has certainly made a name for itself in just a short time since its addition. Hopefully, the rank will mellow out as the season goes on, a rank reset always ushers in at least a little disorder, but that doesn't mean I don't feel bad for the players who are stuck in Emerald. From my experience, and from what I've heard from friends, it's a pretty dicey place to be right now, so god speed to anyone still in those mines. But rest assured, it's only up (or down) from there.

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Referees’ chief Howard Webb ‘really troubled’ by Folarin Balogun escaping World Cup ban

  • USA striker missed no matches after sending-off

  • ‘Far too often now decisions are viewed as corrupt’

Howard Webb was “really troubled” by the decision of Fifa’s disciplinary committee to suspend Folarin Balogun’s ban for a red card during the World Cup, warning of a growing belief in refereeing conspiracies among supporters. Webb, English football’s chief refereeing officer, was speaking before the new Premier League season, where, among a series of new measures, independent assessments of key refereeing decisions are to be made public for the first time.

“I was really troubled by it,” Webb said of the reprieve for the USA striker Balogun, which followed a direct appeal from the US president, Donald Trump. “What do we know? We know for sure that a red card was shown. I understand why it was given. We know that there was pressure placed by a politician on to Fifa, because that was admitted. And we know that the suspension was taken away for that particular tournament and suspended through a process which seemingly didn’t exist before the tournament started.”

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The first big Skyrim update in ages is huge news for mods, and Bethesda promises it "should not affect load orders"

Earlier this week, Bethesda Game Studios fans feared the worst for their mods as the studio revealed that it would be launching a brand-new Fallout 4 update with "Creations improvements" – and, much to many fans' dismay, another for Skyrim later on down the line.

Well, the Fallout 4 patch has officially landed, and surprisingly well, quadrupling the number of mods players can have and more – and along the way, so has Bethesda's first tease of what's to come to Skyrim, its more fantastical RPG.

"On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements," it reveals in a new post online.

It continues, delivering the news I'd argue we all wanted to hear: our load orders will not be broken by the update… ideally, anyway. "While this update should not affect load orders," as Bethesda writes, "we do encourage players to log into your save game if you haven't done so in a while as a precaution."

I, for one, will certainly be doing so – but I'm thrilled that the Skyrim patch isn't coming with the same sort of warning the Fallout 4 one did.

Unsurprisingly, though, folks are still worried. As one person comments, "Ah nah man. My perfect load order gone." Others are simply curious about the update, and how closely it'll resemble the Fallout 4 patch, which upped the mod limit by a lot.

A fan asks, "Will this allow custom file type and assets for creations on PlayStation as well? Akin to how the recent Fallout 4 update allowed?" Hopefully, anon. Hopefully.

Various replies show that players are far more positive about the Skyrim update than they were the Fallout 4 patch initially (likely because the latter has launched and Bethesda is saying this one shouldn't bust our load orders), with one reading, "THANK YOU! I was hoping this update was coming."

I do personally wonder how much those "mod storage limits" will be increased myself, honestly – but I suppose I'll find out for sure tomorrow.

Here's everything we know about The Elder Scrolls 6 if you're craving something new from Bethesda – we certainly are.

In brief

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